Download FNIS Mod for Skyrim – Fores New Idles

Download FNIS Mod for Skyrim

Fores New Idles in Skyrim – FNIS

FNIS Behaviors allows to add different types of animations to the game: idles/poses, sequenced, furniture, paired, killmoves, creatures, and others.

Download FNIS Mod for Skyrim – Fores New Idles

How to install FNIS Mod?

Installation and Execution

NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are “C:/Program Files (x86)” or “C:/Program Files” (or their localized correspondents, e.g. “C:/Programme (x86)”). Use root folders like “D:\Games”. This way you can avoid serious protection issues, especially when using Mod Managers.

FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.

  • If you use NMM or MO: If you have an old FNIS version installed, uninstall it like any other mod.
  • If you install manually: There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything.
  • – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
  • Install FNIS Behavior V7_6
  • Install Creature Pack V7_6 (optional, necessary for creature animation mods)
  • Install FNIS Idle Spells V5_0_1 (optional, necessary for the spells)
  • Activate the FNIS plugin (FNIS.esp)
  • Install other FNIS dependant mods (see mod list below)
  • – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
  • If you install manually: Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim), and from there to Data/tools/GenerateFNIS_for_Users
  • If you install manually: Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)
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  • If you use NMM: Install FNIS like any other mod
  • If you use NMM: If not done yet, “Configure FNIS” in NMM’s list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim), and from there to Data/tools/GenerateFNIS_for_Users. Click OK.
  • If you use NMM: “Launch FNIS” from NMM’s list of supported tools (right most drop-down button in the menu bar)
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  • If you use MO: Configure FNIS as executable (IMPORTANT – See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim)
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  • Select necessary “Available Patches” (ONLY those you need! See section “Patches”) from the bottom part of the generator window
  • Click “Update FNIS Behavior”
  • – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
  • To check if new animation mods can cause problems: press the “Consistence Check” button
  • If you have uninstalled any mod that uses the FNIS Creature Pack: press the “De-Install Creatures” button (and install the Creature Pack again, if necessary)

When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the tool shall be created on your desktop.
Say “YES” when installing MANUALLY (STRONGLY recommended – you will need the generator quite frequently)
Say “Abort” when installing through NMM or MO

  • For more detailed manual installation directions see “Installation (extended)”
  • For Installation under Mod Organizer see the guide at S.T.E.P. Project: Fores New Idles in Skyrim. Or watch one of the videos shown here.
  • If you are new with installing mods, check the Wiki Installing Mods Using NMM

Download FNIS Mod for Skyrim – Fores New Idles Download FNIS Mod for Skyrim – Fores New Idles

Usage

The main file of FNIS, FNIS Behaviors, is a tool, NOT a mod. Actually 2 tools. Mod authors can use the modders tool to generate behavior files to add new custom animations to their own mods. The other one, the users tool, then will collect the data for all FNIS dependent tools on the user PC and then integrate that into the user’s Skyrim installation.

To hook new animations into the sytem, it is necessary to modify original (“vanilla”) behavior files for characters and creatures. Because of the anti-modding structure of these behaviors there cannot be 2 mods that modify the same behavior files.

Mods that use FNIS are providing animation lists, simple text files that tell FNIS with a variety of parametwers, how to introduce the animations into Skyrim. The FNIS user tool then collects all this data and creates ONE set of modified behavior files which have all the information needed. No mod author has to touch behavior files, and no animation mod is incompatible with the others. Provided that they all use FNIS as their framework.

FNIS animations can be used for all kind of animation tasks, ranging from simple idles to idles sequences, furniture animations, paired animations, killmoves, and more. FNIS also allow to dynamically replace all the most important standard animations, like movement, combat,

(For more modding related information see FNIS for Modders Documentation in the files section)

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